You should add more tags to your game, like "greyscale" and "adventure," to get more exposure (as many as you can, not only about mechanics but feelings too like "emotional"). "Buring fire" should be "Burning fire" I think. You can actually move during the last scene.
This game can be linked to many things, but I got these themes: depression, monotony, and repetitiveness. Going outside and touching grass can make a good change to our mental health. It's great to stop and look at the small things in life. When we change the way we think, we can change the way we live.
Beautiful little game! So many colors in the world, and sometimes we only look at the same ones. Great job! I liked the ending even if it was rushed. I wish you good luck on your game dev journey! And journey in life in general!
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You should add more tags to your game, like "greyscale" and "adventure," to get more exposure (as many as you can, not only about mechanics but feelings too like "emotional").
"Buring fire" should be "Burning fire" I think.
You can actually move during the last scene.
This game can be linked to many things, but I got these themes: depression, monotony, and repetitiveness. Going outside and touching grass can make a good change to our mental health.
It's great to stop and look at the small things in life. When we change the way we think, we can change the way we live.
Beautiful little game! So many colors in the world, and sometimes we only look at the same ones.
Great job! I liked the ending even if it was rushed.
I wish you good luck on your game dev journey! And journey in life in general!
no green TT.TT